/* * * Copyright (c) 2020-2021 Project CHIP Authors * Copyright (c) 2019 Google LLC. * All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include "AppEvent.h" class BoltLockManager { public: enum Action_t { LOCK_ACTION = 0, UNLOCK_ACTION, INVALID_ACTION }; enum State_t { kState_LockingInitiated = 0, kState_LockingCompleted, kState_UnlockingInitiated, kState_UnlockingCompleted, }; void Init(); bool IsUnlocked(); void EnableAutoRelock(bool aOn); void SetAutoLockDuration(uint32_t aDurationInSecs); bool IsActionInProgress(); bool InitiateAction(int32_t aActor, Action_t aAction); typedef void (*Callback_fn_initiated)(Action_t, int32_t aActor); typedef void (*Callback_fn_completed)(Action_t, int32_t aActor); void SetCallbacks(Callback_fn_initiated aActionInitiated_CB, Callback_fn_completed aActionCompleted_CB); private: friend BoltLockManager & BoltLockMgr(void); State_t mState; Callback_fn_initiated mActionInitiated_CB; Callback_fn_completed mActionCompleted_CB; bool mAutoRelock; uint32_t mAutoLockDuration; bool mAutoLockTimerArmed; int32_t mCurrentActor; void CancelTimer(void); void StartTimer(uint32_t aTimeoutMs); void TimerEventHandler(void); static void AutoReLockTimerEventHandler(AppEvent * aEvent); static void ActuatorMovementTimerEventHandler(AppEvent * aEvent); static BoltLockManager sLock; }; inline BoltLockManager & BoltLockMgr(void) { return BoltLockManager::sLock; }