/* * * Copyright (c) 2023 Project CHIP Authors * All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include class InteractiveServer : public WebSocketServerDelegate { public: static InteractiveServer & GetInstance(); void Run(const chip::Optional port); bool Command(const chip::app::ConcreteCommandPath & path); bool ReadAttribute(const chip::app::ConcreteAttributePath & path); bool WriteAttribute(const chip::app::ConcreteAttributePath & path); void CommissioningComplete(); /////////// WebSocketServerDelegate Interface ///////// bool OnWebSocketMessageReceived(char * msg) override; private: InteractiveServer(){}; static InteractiveServer * instance; WebSocketServer mWebSocketServer; std::thread wsThread; bool mIsReady; };