/* * * Copyright (c) 2020 Project CHIP Authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /** * @file * This file implements the CHIP Device Interface that is used by * applications to interact with the CHIP stack * */ #include #include "CHIPDeviceManager.h" #include #include #include #include #include using namespace ::chip; namespace chip { namespace DeviceManager { using namespace ::chip::DeviceLayer; void CHIPDeviceManager::CommonDeviceEventHandler(const ChipDeviceEvent * event, intptr_t arg) { CHIPDeviceManagerCallbacks * cb = reinterpret_cast(arg); if (cb != nullptr) { cb->DeviceEventCallback(event, reinterpret_cast(cb)); } } CHIP_ERROR CHIPDeviceManager::Init(CHIPDeviceManagerCallbacks * cb) { CHIP_ERROR err; mCB = cb; // Register a function to receive events from the CHIP device layer. Note that calls to // this function will happen on the CHIP event loop thread. err = PlatformMgr().AddEventHandler(CHIPDeviceManager::CommonDeviceEventHandler, reinterpret_cast(cb)); return err; } } // namespace DeviceManager } // namespace chip