/* * Copyright (c) 2021-2023 Project CHIP Authors * All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include class ButtonBackend { public: virtual bool linkHW(void (*on_button_change)(size_t button, bool pressed, void * context), void * context) = 0; }; class ButtonManager { public: static ButtonManager & getInstance(); void addCallback(void (*callback)(void), size_t button, bool pressed); void rmCallback(void (*callback)(void)); void rmCallback(size_t button, bool pressed); void linkBackend(ButtonBackend & backend); ButtonManager(ButtonManager const &) = delete; void operator=(ButtonManager const &) = delete; private: struct Event { size_t button; bool pressed; void (*callback)(void); friend bool operator<(const Event & lhs, const Event & rhs) { if (lhs.button < rhs.button) { return true; } else if (lhs.button > rhs.button) { return false; } else if (lhs.pressed < rhs.pressed) { return true; } else if (lhs.pressed > rhs.pressed) { return false; } else if (lhs.callback < rhs.callback) { return true; } else { return false; } } friend bool operator>(const Event & lhs, const Event & rhs) { if (lhs.button > rhs.button) { return true; } else if (lhs.button < rhs.button) { return false; } else if (lhs.pressed > rhs.pressed) { return true; } else if (lhs.pressed < rhs.pressed) { return false; } else if (lhs.callback > rhs.callback) { return true; } else { return false; } } }; ButtonManager(); static void onButton(size_t button, bool pressed, void * buttonMgr); std::set m_events; }; #if CONFIG_CHIP_BUTTON_MANAGER_IRQ_MODE class ButtonPool : public ButtonBackend { public: static ButtonPool & getInstance(); bool linkHW(void (*on_button_change)(size_t button, bool pressed, void * context), void * context); ButtonPool(ButtonPool const &) = delete; void operator=(ButtonPool const &) = delete; private: ButtonPool(){}; }; #else class ButtonMatrix : public ButtonBackend { public: static ButtonMatrix & getInstance(); bool linkHW(void (*on_button_change)(size_t button, bool pressed, void * context), void * context); ButtonMatrix(ButtonMatrix const &) = delete; void operator=(ButtonMatrix const &) = delete; private: ButtonMatrix(){}; }; #endif // CONFIG_CHIP_BUTTON_MANAGER_IRQ_MODE