# Matter TV Casting Android App Example This is a Matter TV Casting Android app that can be used to cast content to a TV. This app discovers TVs on the local network that act as commissioners, lets the user select one, sends the TV a User Directed Commissioning request, enters commissioning mode, advertises itself as a Commissionable Node and gets commissioned. Then it allows the user to send Matter ContentLauncher commands to the TV.
- [Matter TV Casting Android App Example](#matter-tv-casting-android-app-example) - [Requirements for building](#requirements-for-building) - [ABIs and TARGET_CPU](#abis-and-target_cpu) - [Gradle \& JDK Version](#gradle--jdk-version) - [Preparing for build](#preparing-for-build) - [Building \& Installing the app](#building--installing-the-app)
## Requirements for building Refer to [this file](../../../docs/platforms/android/android_building.md#requirements-for-building) to download the recommended version for the Android SDK and NDK for your machine. Set the `$ANDROID_HOME` environment variable to where the SDK is downloaded and the `$ANDROID_NDK_HOME` environment variable to point to where the NDK package is downloaded. ``` export ANDROID_HOME=~/Library/Android/sdk export ANDROID_NDK_HOME=~/Library/Android/sdk/ndk/{NDK_VERSION_NUMBER} ``` ### ABIs and TARGET_CPU `TARGET_CPU` can have the following values, depending on your smartphone CPU architecture: | ABI | TARGET_CPU | | ----------- | ---------- | | armeabi-v7a | arm | | arm64-v8a | arm64 | | x86 | x86 | | x86_64 | x64 | ### Gradle & JDK Version We are using Gradle 7.1.1 for all android project which does not support Java 17 (https://docs.gradle.org/current/userguide/compatibility.html) while the default JDK version on MacOS for Apple Silicon is 'openjdk 17.0.1' or above. Using JDK bundled with Android Studio will help with that. ```shell export JAVA_HOME=/Applications/Android\ Studio.app/Contents/jre/Contents/Home/ ```
## Preparing for build Complete the following steps to prepare the Matter build: 1. Check out the Matter repository. 2. Run bootstrap (**only required first time**) ```shell source scripts/bootstrap.sh ``` 3. The build will produce libraries: AndroidPlatform.jar, CHIPAppServer.jar, CHIPInteractionModel.jar and TVCastingApp.jar in [App/app/libs](App/app/libs) and libTvCastingApp.so and libc++\_shared.so in [App/app/libs/jniLibs/](App/app/libs/jniLibs/) consumed by any casting app to leverage the [casting APIs](../APIs.md), like the sample android tv-casting-app. If building for your own casting app, make sure your client's specific values are set for `CHIP_DEVICE_CONFIG_DEVICE_VENDOR_ID` and `CHIP_DEVICE_CONFIG_DEVICE_PRODUCT_ID` in the [CHIPProjectAppConfig.h](tv-casting-common/include/CHIPProjectAppConfig.h) file, before the build. Other values like the `CHIP_DEVICE_CONFIG_DEVICE_NAME` may be optionally updated as well. ## Building & Installing the app This is the simplest option. In the command line, run the following command from the top Matter directory: ```shell ./scripts/build/build_examples.py --target android-arm64-tv-casting-app build ``` (To build this app with no debugging hooks, use the `android-arm64-tv-casting-app-no-debug` target) See the table above for other values of `TARGET_CPU`. The debug Android package `app-debug.apk` will be generated at `out/android-$TARGET_CPU-tv-casting-app/outputs/apk/debug/`, and can be installed with ```shell adb install out/android-$TARGET_CPU-tv-casting-app/outputs/apk/debug/app-debug.apk ``` You can use Android Studio to edit the Android app itself and run it after build_examples.py, but you will not be able to edit Matter Android code from `src/controller/java`, or other Matter C++ code within Android Studio.