/* * * Copyright (c) 2021 Project CHIP Authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include using namespace chip::app::Clusters::WindowCovering; class WindowApp { public: struct Timer { typedef void (*Callback)(Timer & timer); Timer(const char * name, uint32_t timeoutInMs, Callback callback, void * context) : mName(name), mTimeoutInMs(timeoutInMs), mCallback(callback), mContext(context) {} virtual ~Timer() = default; virtual void Start() = 0; virtual void Stop() = 0; void Timeout(); const char * mName = nullptr; uint32_t mTimeoutInMs = 0; Callback mCallback = nullptr; void * mContext = nullptr; bool mIsActive = false; }; struct Button { enum class Id { Up = 0, Down = 1 }; Button(Id id, const char * name) : mId(id), mName(name) {} virtual ~Button() = default; void Press(); void Release(); Id mId; const char * mName = nullptr; }; enum class EventId { None = 0, Reset, ResetPressed, ResetWarning, ResetCanceled, // Button events UpPressed, UpReleased, DownPressed, DownReleased, // Cover events CoverChange, CoverTypeChange, TiltModeChange, // Cover Attribute update events AttributeChange, // Provisioning events ProvisionedStateChanged, ConnectivityStateChanged, BLEConnectionsChanged, WinkOff, WinkOn, }; struct Event { Event(EventId id) : mId(id), mEndpoint(0) {} Event(EventId id, chip::EndpointId endpoint) : mId(id), mEndpoint(endpoint) {} Event(EventId id, chip::EndpointId endpoint, chip::AttributeId attributeId) : mId(id), mEndpoint(endpoint), mAttributeId(attributeId) {} EventId mId; chip::EndpointId mEndpoint; chip::AttributeId mAttributeId; }; struct Cover { void Init(chip::EndpointId endpoint); void Finish(); void LiftUpdate(bool newTarget); void LiftGoToTarget() { LiftUpdate(true); } void LiftContinueToTarget() { LiftUpdate(false); } void LiftStepToward(OperationalState direction); void LiftSchedulePositionSet(chip::Percent100ths position) { SchedulePositionSet(position, false); } void LiftScheduleOperationalStateSet(OperationalState opState) { ScheduleOperationalStateSet(opState, false); } void TiltUpdate(bool newTarget); void TiltGoToTarget() { TiltUpdate(true); } void TiltContinueToTarget() { TiltUpdate(false); } void TiltStepToward(OperationalState direction); void TiltSchedulePositionSet(chip::Percent100ths position) { SchedulePositionSet(position, true); } void TiltScheduleOperationalStateSet(OperationalState opState) { ScheduleOperationalStateSet(opState, true); } void UpdateTargetPosition(OperationalState direction, bool isTilt); void StepToward(OperationalState direction, bool isTilt); Type CycleType(); static void OnLiftTimeout(Timer & timer); static void OnTiltTimeout(Timer & timer); chip::EndpointId mEndpoint = 0; Timer * mLiftTimer = nullptr; Timer * mTiltTimer = nullptr; OperationalState mLiftOpState = OperationalState::Stall; OperationalState mTiltOpState = OperationalState::Stall; struct CoverWorkData { chip::EndpointId mEndpointId; bool isTilt; union { chip::Percent100ths percent100ths; OperationalState opState; }; }; void SchedulePositionSet(chip::Percent100ths position, bool isTilt); static void CallbackPositionSet(intptr_t arg); void ScheduleOperationalStateSet(OperationalState opState, bool isTilt); static void CallbackOperationalStateSet(intptr_t arg); }; static WindowApp & Instance(); virtual ~WindowApp() = default; virtual CHIP_ERROR Init(); virtual CHIP_ERROR Start() = 0; virtual CHIP_ERROR Run(); virtual void Finish(); virtual void PostEvent(const Event & event) = 0; virtual void PostAttributeChange(chip::EndpointId endpoint, chip::AttributeId attributeId) = 0; protected: struct StateFlags { #if CHIP_ENABLE_OPENTHREAD bool isThreadProvisioned = false; bool isThreadEnabled = false; #else bool isWiFiProvisioned = false; bool isWiFiEnabled = false; #endif bool haveBLEConnections = false; bool isWinking = false; }; Cover & GetCover(); Cover * GetCover(chip::EndpointId endpoint); virtual Button * CreateButton(Button::Id id, const char * name) = 0; virtual void DestroyButton(Button * b); virtual Timer * CreateTimer(const char * name, uint32_t timeoutInMs, Timer::Callback callback, void * context) = 0; virtual void DestroyTimer(Timer * timer); virtual void ProcessEvents() = 0; virtual void DispatchEvent(const Event & event); virtual void OnMainLoop() = 0; static void OnLongPressTimeout(Timer & timer); Timer * mLongPressTimer = nullptr; Button * mButtonUp = nullptr; Button * mButtonDown = nullptr; StateFlags mState; bool mTiltMode = false; bool mUpPressed = false; bool mDownPressed = false; bool mUpSuppressed = false; bool mDownSuppressed = false; bool mResetWarning = false; private: void HandleLongPress(); void DispatchEventAttributeChange(chip::EndpointId endpoint, chip::AttributeId attribute); Cover mCoverList[WINDOW_COVER_COUNT]; uint8_t mCurrentCover = 0; };