/* * * Copyright (c) 2022 Project CHIP Authors * All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "ConcreteAttributePath.h" #include "ConcreteCommandPath.h" #include "ConcreteEventPath.h" #include #include #include #include namespace chip { namespace app { namespace RequiredPrivilege { inline chip::Access::Privilege ForReadAttribute(const ConcreteAttributePath & path) { return MatterGetAccessPrivilegeForReadAttribute(path.mClusterId, path.mAttributeId); } inline chip::Access::Privilege ForWriteAttribute(const ConcreteAttributePath & path) { return MatterGetAccessPrivilegeForWriteAttribute(path.mClusterId, path.mAttributeId); } inline chip::Access::Privilege ForInvokeCommand(const ConcreteCommandPath & path) { return MatterGetAccessPrivilegeForInvokeCommand(path.mClusterId, path.mCommandId); } inline chip::Access::Privilege ForReadEvent(const ConcreteEventPath & path) { return MatterGetAccessPrivilegeForReadEvent(path.mClusterId, path.mEventId); } } // namespace RequiredPrivilege } // namespace app } // namespace chip