/* * * Copyright (c) 2020 Project CHIP Authors * All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include #include #include #include namespace chip { namespace app { class TimedHandler; /** * A TimedHandler handles a Timed Request action and then waits for a * subsequent Invoke or Write action and hands those on to * InteractionModelEngine if they arrive soon enough. * * Lifetime handling: * * A TimedHandler is initially allocated when the Timed Request is received and * becomes the delegate for that exchange. After that it remains alive until * either the exchange is closed or the interaction is handed on to the * InteractionModelEngine. */ class TimedHandlerDelegate { public: virtual ~TimedHandlerDelegate() = default; /** * Called when a timed invoke is received. This function takes over all * handling of the exchange, status reporting, and so forth. */ virtual void OnTimedInvoke(TimedHandler * apTimedHandler, Messaging::ExchangeContext * apExchangeContext, const PayloadHeader & aPayloadHeader, System::PacketBufferHandle && aPayload) = 0; /** * Called when a timed write is received. This function takes over all * handling of the exchange, status reporting, and so forth. */ virtual void OnTimedWrite(TimedHandler * apTimedHandler, Messaging::ExchangeContext * apExchangeContext, const PayloadHeader & aPayloadHeader, System::PacketBufferHandle && aPayload) = 0; /** * Called when a timed interaction has failed (i.e. the exchange it was * happening on has closed while the exchange delegate was the timed * handler). */ virtual void OnTimedInteractionFailed(TimedHandler * apTimedHandler) = 0; }; class TimedHandler : public Messaging::ExchangeDelegate { public: TimedHandler(TimedHandlerDelegate * delegate) : mDelegate(delegate) {} ~TimedHandler() override {} // ExchangeDelegate implementation. CHIP_ERROR OnMessageReceived(Messaging::ExchangeContext * aExchangeContext, const PayloadHeader & aPayloadHeader, System::PacketBufferHandle && aPayload) override; private: // ExchangeDelegate implementation. void OnResponseTimeout(Messaging::ExchangeContext *) override { /* We just want to allow the exchange to close */ } void OnExchangeClosing(Messaging::ExchangeContext * aExchangeContext) override; void CancelTimer(); /** * Handler for the Timed Request action. This returns success if the Timed * Request action is parsed successfully and the success Status Response * action is sent, failure otherwise. */ CHIP_ERROR HandleTimedRequestAction(Messaging::ExchangeContext * aExchangeContext, const PayloadHeader & aPayloadHeader, System::PacketBufferHandle && aPayload); enum class State : uint8_t { kExpectingTimedAction, // Initial state: expecting a timed action. kReceivedTimedAction, // Have received the timed action. This can // be a terminal state if the action ends up // malformed. kExpectingFollowingAction, // Expecting write or invoke. }; State mState = State::kExpectingTimedAction; /// This may be "fake" pointer or a real delegate pointer, depending /// on CHIP_CONFIG_STATIC_GLOBAL_INTERACTION_MODEL_ENGINE setting. /// /// When this is not a real pointer, it checks that the value is always /// set to the global InteractionModelEngine and the size of this /// member is 1 byte. InteractionModelDelegatePointer mDelegate; // We keep track of the time limit for message reception, in case our // exchange's "response expected" timer gets delayed and does not fire when // the time runs out. // // NOTE: mTimeLimit needs to be 8-byte aligned on ARM so we place this last, // to allow previous values to potentially use remaining packing space. // Rationale: // - vtable is 4-byte aligned on 32-bit arm // - mTimeLimit requires 8-byte aligment // => As a result we may gain 4 bytes if we place mTimeLimit last. // Expectation of memory layout: // - vtable pointer (4 bytes & 4 byte alignment) // - other members (2 bytes on embedded "global pointer" arm) // (2 bytes padding for 8-byte alignment) // - mTimeLimit (8 bytes & 8 byte alignment) System::Clock::Timestamp mTimeLimit; }; } // namespace app } // namespace chip